Game Creator · Winnipeg, Canada

Jeremy Parisian,
a game creator telling stories.

Handling everything from design, engineering, 3D art, pixel art, 2D and 3D animation, music, sound design and more. Using every skill at my disposal to create all the games I always wanted to play, for over a decade.

Game Design Engineering (C++ / Blueprints) 3D Modeling Technical Art Pixel Art Animation Visual FX Music & Sound
Scroll to see the work
In Development
Pokémon Gamma Emerald
Solo Project

Pokémon Gamma Emerald

Hoenn reimagined in Unreal Engine 5 with a new direction. Built entirely solo, from models to sprites to effects to music. A large-scale project I created by myself and shipped into Early Access, with a stunning new presentation.

Design Engineering Systems Pixel Art UE5 / C++
Gamma Emerald screenshot 1
Gamma Emerald screenshot 2
Gamma Emerald screenshot 3
Gameplay
Studio Project
Rewind 99
Artist & Engineer

Rewind 99

A world where video-tape rentals are what's hot. Run a rental store and cater to customers' needs with new items and side-hustles like claw machines, candy, movie mixing and more. You're competing to run the best video service in the world, and the RentNet goons will stop at nothing to bring you down.

Art Engineering UE5
Rewind 99 screenshot 1
Rewind 99 screenshot 2
Rewind 99 screenshot 3
Gameplay
Released · Cancelled
Project: Eden's Garden
3D Model Lead

Project: Eden's Garden

An indie visual novel where I was the 3D lead and organized the pipeline implementation. I handled blocking, modeling, UV unwrapping, texturing, and final polish, owning most of the game's environments and sharing in the design choices. I also helped with cinematography for trailers, in-game animations, and feature clips.

3D Environment Substance Painter UV & Texturing Rendering
Eden's Garden render 1
Eden's Garden render 2
Eden's Garden render 3
In Development
Grimoire of Darkness
Solo Project

Grimoire of Darkness

A dark-fantasy action platformer following Majo through the world of Eddesia. An in-development passion project drawing on the horror and dark-fantasy aesthetic that runs through my work. Players will quickly find out that things aren't as they seem. From musical presentation to full pixel artwork, fans of similar classic games will feel right at home.

Design Art Engineering Dark Fantasy
Grimoire of Darkness screenshot 1
Grimoire of Darkness screenshot 2
Grimoire of Darkness screenshot 3
i

Design & Systems

Game mechanics, progression, and the invisible rules that make play feel right. Designed and balanced, not bolted on.

ii

Engineering

C++ and Blueprints in Unreal Engine 5. Gameplay systems, tools, and architecture built to hold up as a project grows.

iii

3D & Environments

Modeling, UV unwrapping, and texturing through Substance Painter. Full environment pipelines from blockout to final render.

iv

Technical Art & VFX

Niagara effects, shaders, and the bridge between what artists imagine and what the engine can actually run.

v

Pixel Art & Animation

Hand-crafted 2D art and animation, from battle UI to character sprites, with an eye for retro-game feel.

vi

Music & Sound

Original scores and sound design spanning J-Rock to EDM, composed and produced for games and live performance.

Niagara Sample
Turn Based Sample
Dynamic VFX Sample
Gameplay & Cutscene Blend

Let's build something.

Available for freelance and contract work across game design, art, and engineering.